A gameplay test of a game prototype. The player takes control over the lost head, which is detached from the escaping body. The player should be able to solve some problems to bring things back to their places.
The level contains: player-controlled character (The Head) and the non-player-controlled character (The Body), pre-set cameras, location triggers and linked scripted events.
Finally it’s time to make the other part – the shore. Sea cliffs and sandy shores is quite a good setting for the adventure level. So, some cliffs were made of stonde and mud:
This cliffs still need a better detail, especially – good texturing. But well, from distance they look quite nice. Considering that the main action takes place in the water, we won’t always see them close. This is how it looks all together.