One of the first levels for the project «A Dream In The Fall». The idea is to find and capture all golems to be able to shove a stuck head. The level mostly consists of platforms and tracks, that connect the platforms. Any other area in the level is a quicksand, which pulls the player down.
The playable character for this level is a walking character (xw_char), which is capable of fast movement and overcoming most of the obstacles. It is also capable of interacting with some interactable objects, placed all over the level, which are used to capture golems.
All golems are initally deactivated, so any golem, except the first, is ought to be interacted in a certain way (well, I think it should be just a touch interaction) to become active.
The graphic component still needs serious improvements: the detail level of world geometry is very poor, especially – the textures, also the sand looks like an old heavily urinated carpet.