Testing movement mechanics on a simple level with pre-made character (walker) and level geometry with gravity.
- Walk, turn and turn in place:
- Walk and run, blending between:
A gameplay test of a game prototype. The player takes control over the lost head, which is detached from the escaping body. The player should be able to solve some problems to bring things back to their places.
The level contains: player-controlled character (The Head) and the non-player-controlled character (The Body), pre-set cameras, location triggers and linked scripted events.
Finally, a complex test of gameplay. Testing on a simple level with pre-made character (amphibian) and inventory objects (pickups), aslo pre-set camera, location triggers and a linked scripted events.