To the shore

Finally it’s time to make the other part – the shore. Sea cliffs and sandy shores is quite a good setting for the adventure level. So, some cliffs were made of stonde and mud:

This cliffs still need a better detail, especially – good texturing. But well, from distance they look quite nice. Considering that the main action takes place in the water, we won’t always see them close. This is how it looks all together.

Well, next

I think, I’m finished coding for now, lets focus on the content!

 

Reflective material test

A test of reflective materials in Unreal Engine 3, using dynamic cubemap capture actor

Oldschool workflow (UDK 2015)