Some test run on a new level

Just made a test run on a level I’ve made recently. Playing with ground-walking bipedal character (xw_char), which is capable of walk, run and jump. Also, there’s a good, smooth camera plugged in, which can be attached to almost everything.

Yes, now we’re able to jump. I’ve decided to make ground characters able to jump. Why not, it’s qute fair in comparison with other characters, which can fly or event teleport (but can’t walk, lol). However jump system needs some fix.

There’s also another interactive actor – the way-pointer (mg_char). Most of the time the player just follows this actor. When the player is too far away it stops moving, and when the player is close – it speeds up (such a hackneyed idea).

Well, let’s look, how it all works all together. However, it turned out to be quite hard to use keyboard instead ot the joystick (okay, gamepad).

Some test run on a new level

The Lost Head gameplay test

A gameplay test of a game prototype. The player takes control over the lost head, which is detached from the escaping body. The player should be able to solve some problems to bring things back to their places.

The level contains: player-controlled character (The Head) and the non-player-controlled character (The Body), pre-set cameras, location triggers and linked scripted events.

The Lost Head gameplay test