The third step of level design. Some interactable objects were added to the level. They are: inventory objects (items which can be picked up), movers, carriers and immovable interactable objects.
Many of these objects don’t have meshes at this time (placeholders are used), but for some of them I’ve developed 3D models.
Placed in the level they look quite satisfactorily (from a far distance of course).
Later I’ll be compiling the scene once again, because of totally crappy lighting and unwanted gloss. And yes, I found a way to make some parts of the scene brighter or darker.