The second part of the recently developed level for the project «A Dream In The Fall». This part of the level consists of platforms and tracks too, however there are not that many indoor parts. Just quite a linear path, surrounded by areas of quicksand.
This area of the level is designed as a final part — the player is able to find here another character — the head, which is stuck in the sand. Possible ways of interaction with this character depend on how many golems the player has activated.
The graphic components hasn’t been improved since the last update, however the setting and the atmosphere is quite satisfactory. There will be some improvements with new, detailed meshes and better textures (the sand really looks like plasticine), but later.
The second step of designing the level. At first, some smaller rocks were added. They don’t look nice in themselves:
But a propper texture, a nice illumination and a suitable environment made them look pretty good, at least for now. Then, some foliage was added to the level. They are some ivy branches, which I’ve made recently:
This foliage doesn’t look good too, especially the leaves, but I think it’s okay for now. Finally, these simple things made the level look live. But water is still no good – I think I’ll just use one of my old shaders to keep the haemorhoid away. On the next step, gameplay elements are going to be added.