Just made a test run on a level I’ve made recently. Playing with ground-walking bipedal character (xw_char), which is capable of walk, run and jump. Also, there’s a good, smooth camera plugged in, which can be attached to almost everything.
Yes, now we’re able to jump. I’ve decided to make ground characters able to jump. Why not, it’s qute fair in comparison with other characters, which can fly or event teleport (but can’t walk, lol). However jump system needs some fix.
There’s also another interactive actor – the way-pointer (mg_char). Most of the time the player just follows this actor. When the player is too far away it stops moving, and when the player is close – it speeds up (such a hackneyed idea).
Well, let’s look, how it all works all together. However, it turned out to be quite hard to use keyboard instead ot the joystick (okay, gamepad).
The second step of designing the level. At first, some smaller rocks were added. They don’t look nice in themselves:
But a propper texture, a nice illumination and a suitable environment made them look pretty good, at least for now. Then, some foliage was added to the level. They are some ivy branches, which I’ve made recently:
This foliage doesn’t look good too, especially the leaves, but I think it’s okay for now. Finally, these simple things made the level look live. But water is still no good – I think I’ll just use one of my old shaders to keep the haemorhoid away. On the next step, gameplay elements are going to be added.